Resources

Displaying 1 - 6 of 6

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Design and Development

Date:

02/06/2023

Description:

This guide is designed to list and describe different ways that ChatGPT can help instructors in general. For information on what ChatGPT is and how to best use it in the educational process please see the ChatGPT (AI) in Education – an Overview document (https://ctl.aua.am/view/uploads/entry/23).


Design and Development

Topic:

Active Learning

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Methodologies / Techniques

Date:

11/01/2022

Description:

The following presentation addresses The Importance of Equity & Inclusion as achieved through Student-Centered Pedagogy.

YouTube

youtube.com


Methodologies / Techniques

Topic:

Active Learning

Keywords:

Student-centered pedagogy, equity and inclusion

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Methodologies / Techniques

Date:

07/22/2022

Description:

In universities, students are involved in academic work established by the teacher, including the completion of tasks, exams, group works, and other teaching and learning activities (TLAs). The purpose is to accomplish the university mission, namely achieve the academic mastery of the knowledge and skills as predetermined per the outcomes of the course/program.


Methodologies / Techniques

Topic:

Active Learning

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Methodologies / Techniques

Date:

07/12/2022

Description:

Educational debates have been proven effective in helping students learn and effectively communicate in society (Omelicheva, et al., 2008). Through debating, students develop critical thinking and analysis abilities, learn to present arguments persuasively, speak confidently, and tackle uncertainties. Additionally, this type of active learning is engaging, motivating, and fun.


Methodologies / Techniques

Topic:

Active Learning

Keywords:

active learning, debates

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Methodologies / Techniques

Date:

03/01/2022

Description:

Students can be part of the research process in many ways and for different purposes ranging from helping students understand and develop inquire based/critical thinking mentalities to helping university professors solve real-world problems. The key to this instructional technique is that the focus is on student
learning (student-centered learning), not on the instructor teaching.


Methodologies / Techniques

Topic:

Active Learning

Keywords:

Active Learning, Hands-on Learning, Experiential Learning

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Methodologies / Techniques

Title:

Gameshow

Date:

03/06/2022

Description:

This is a highly recommended Active Learning instructional technique. It is usually best implemented when students have been prior exposed to information via reading, video, or a previous lecture, but it can be used in many ways. Students have expressed that they very much like the game show because it makes the learning process more interesting and interactive.

YouTube

youtu.be


Methodologies / Techniques

Topic:

Active Learning

Keywords:

ctive learning, hands-on learning, experiential learning, engagement, game, gameshow, fun